Blender 2.80, the open-source software for 3D modeling, animation, rendering, post-production, interactive creation, and playback. Available for Windows, Linux, Irix, Sun Solaris, FreeBSD or Mac OS X.
Blender has proven to be an extremely fast and versatile design instrument. The software has a personal touch, offering a unique approach to the world of Three Dimensions.
Use Blender to create TV commercials, to make technical visualizations, business graphics, to do some morphing, or design user interfaces. You can easily build and manage complex environments. The renderer is versatile and extremely fast.
All basic animation principles (curves & keys) are well implemented. Anything you create with Blender – whether it’s graphics, movies, scripts, exported 3d files or the .blend files themselves – is your sole property, and can be licensed or sold under any conditions you prefer.
- A range of 3D object types including polygon meshes, NURBS surfaces, bezier, and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
- ‘Smooth proxy’ style Catmull-Clark subdivision surfaces
- Boolean mesh functions
- Editing functions such as extrude, bevel, cut, spin, screw, warp, subdivide, noise, smooth Soft selection editing tools for organic modeling
- Python scripting access for custom tools
- Armature (skeleton) deformation with forwarding/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting
- Non-linear animation mixer with automated walk cycles along paths
- Constraint system
- Vertex keyframing for morphing, with controlling sliders
- Character animation pose editor
- Animatable lattice deformation
- ‘Ipo’ system integrates both motion curve and traditional key-frame editing
- Audio playback, mixing and editing support for sound synchronization
- Python scripting access for custom and procedural animation effects
Realtime 3D/game creation
- Graphical editor for defining interactive behavior without programming
- Collision detection and dynamics simulation
- Python scripting API for sophisticated control and AI fully defined advanced game logic
- Supports all OpenGL? lighting modes, including transparencies, Animated, and reflection-mapped textures
- Playback of games and interactive 3D content without compiling or preprocessing
- Audio, using the fmod toolkit
- Multi-layering of Scenes for overlay interfaces
- Very fast inbuilt raytracer
- Integral support for the famous Yafray render engine
- Oversampling, motion blur, post-production effects, fields, non-square pixels
- Environment maps, halos, lens flares, fog
- Various surface shaders such as Lambert, Phong, Oren-Nayar, Blinn, Toon
- Edge rendering for toon shading
- Procedural Textures
- Ambient Occlusion
- Radiosity solver
- Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight
- UV texture editor with various mesh unwrap modes
- Flexible user configurable window layout
- The powerful object-oriented data system
- Anti-aliased fonts with international translation support
- Windows for animation curves/keys, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection, and file management
- Inbuilt text editor for annotations and editing Python scripts
- Consistent interface across multiple platforms
- Save all scene data in a single .blend file
- .blend format supports compression, digital signatures, encryption, forwards/backward compatibility and can be used as a library to link to from other .blend files
- Read / Write TGA, JPG, PNG, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
- Native import and export for DXF, Inventor and VRML files, with python scripts available for many other 3D formats
- Create stand-alone executables containing interactive 3D content or playback with the 3d web browser plugin
Blender has a revamped user interface, to make it easier to discover and use its many features.
The 3D viewport and UV editor have new interactive tools and gizmos, along with a new toolbar.
Eevee is a new physically-based real-time renderer. It works both as a renderer for final frames, and as the engine driving Blender’s realtime viewport for creating assets.
The 3D viewport was completely rewritten, to optimize it for modern graphics cards and add powerful new features.
A powerful new 2D animation system was added, with a native 2D grease pencil object type, modifier, and shader effects.
New volume and hair shaders, bevel and ambient occlusion shaders, along with many other improvements and optimizations.
The limited layer system has been replaced by collections, a more powerful way to organize and link objects.
Multiple meshes can now be edited together in edit mode, along with improvements for custom normal editing, bevel and OpenSubdiv.
Many new constraints, modifier, and bendy bone features were added for rigging. There is also new keyframe visualization, and improved NLA editor and easier driver editing.
The Khronos glTF 2.0 importer and exporter is now bundled with Blender. There are improvements to COLLADA, Alembic, and video import and export.
The core modifier and animation evaluation system was rewritten, to improve performance and pave the way for new features.
The improved unit system, cloth physics, background images, and video editing cache system.
A number of features that were no longer under active development or did not fit in the new design were removed.
Blender 2.80 is an API breaking release. Addons and scripts will need to be updated, both to handle the new features and adapt to changes to make the API more consistent and reliable.
Most add-ons for 2.79 are available for 2.80 as well. A few new ones were added, and a few were removed.
Size: 68.1 MB