Adobe AIR SDK 51.1.3.12 / Adobe AIR 51.2.1.5

Web Design and Flex Development Tool with HTML5, GPU Acceleration, and Desktop App Support

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Adobe AIR SDK and runtime logo icon for cross-platform app development and desktop runtime environment

Adobe AIR is a cross-operating system runtime that enables developers to package the same code into native apps for iPhone, iPad, Kindle Fire, Nook Tablet, and other Android devices, reaching the mobile app stores for over 500 million devices.

It empowers developers to leverage their existing web development skills in HTML, CSS, and JavaScript to build and deploy modern desktop applications.

Once installed, Adobe AIR Applications complement browser-based web applications by providing additional reach and capabilities.

The app offers an exciting new way to engage customers with innovative, branded desktop applications, without requiring changes to existing technology, people, or processes.

Adobe AIR empowers businesses to create branded, desktop-based rich internet applications (RIAs) that foster deeper customer connections. By enabling content to seamlessly transition between browsers, standalone applications, and native operating systems, AIR facilitates consistent and engaging experiences across various digital touchpoints. This flexibility allows businesses to reach users on their preferred devices, enhancing customer satisfaction and loyalty.

Since the Adobe runtimes share a common codebase, developers can reuse code to deploy game console-quality 2D and 3D games, rich media applications with premium high-definition video, and scalable data-driven applications through Adobe AIR.

Adobe AIR Features:

Deliver console-quality games:

  • Stage 3D. Build stunning, blazing-fast cinematic 2D and 3D games for the browser, iOS, and Android. Use fully accelerated GPU rendering, which leverages the power of OpenGL and DirectX graphics.
  • Concurrency. Create high-performance, more responsive games and content using ActionScript workers and shared ByteArray support. Share memory and leverage machine resources by offloading tasks to concurrent background workers (AIR desktop apps only).
  • Extensibility. Enable developers to utilize platform-specific native code with AIR native extensions. Free native library sets, available through Adobe Game Developer Tools, provide additional support to developers.

Produce stunning media:

  • HD-quality video. Experience high-quality HD video, powered by industry-standard codecs like H.264, AAC, and MP3. Our system utilizes GPU hardware optimization and chipsets that scale across all platforms, delivering best-in-class video performance.
  • High quality of service. Engage viewers with optimized and adaptive bitrate video streaming as well as an extensive feature set. Support for streaming standards such as HDS and RTMP ensures efficient and flexible delivery of video content across various networks and CDN configurations.
  • Content protection. Deliver protected premium video content using Adobe Access, which supports various business models, including video on demand, live broadcasts, HD rentals, subscriptions, and electronic sell-through.

Develop high-performance apps:

  • Optimized content. Deliver high-performance apps using LZMA compression APIs, a garbage collection API, texture compression support for Stage 3D, and more.
  • Enhanced rendering. Provides low-level Stage3D APIs for advanced rendering in apps. Explore a new architecture for high-performance 2D/3D GPU hardware-accelerated graphics rendering by Adobe.
  • Advanced Bitmap Control. Achieve smoother animations and more responsive interactions with enhanced high-resolution bitmap support, caching bitmaps, and asynchronous bitmap decoding.

Whatโ€™s New in Adobe AIR SDK 51.1.3.12 :

  • Fixed the MediaBuffer ANE API not properly updating and corrected Y-flip issues when rendering Stage3D to BitmapData on OpenGL/ES.
  • Linux: Camera updates now correctly select the mode, including frame rate (FPS).
  • Ensuring Scout on Android connects with complex app timings
  • Updating Win32 timezone cache mechanism
  • Ensuring BitmapData.draw on Android picks up all content
  • Regular Expression did not work correctly with Unicode characters outside of the range 0000- FFFF
  • AIR getTimer() returns incorrect values on time change on Linux-based OS
  • Fixing ANR caused by nativeShowOriginalRect being called from the UI thread
  • Updating the timestamp mechanism to use SHA-256 for message imprint
  • Ensuring AIR SignedInfo does not have whitespace that causes a signature error
  • Fixing Android mouse handling in touch event handlers

System requirements:

Windows

  • Microsoft Windows Server 2008, Windows 7, 8, 8.1, 10, 11
  • AIR SDK Development supports Microsoft Windows 7 and above, 64-bit only

Mac OS

  • Mac OS X 10.10 and above
  • AIR SDK Development supports Mac OS 10.12 and above

Android

  • ARMv7/x86 processor with vector FPU, minimum 550 MHz, OpenGL ES 2.0, H.264, and AAC HW decoders
  • Android 4.0 and above

iOS

  • iOS 9 and above
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