Adobe AIR SDK 51.0.1.1 / Adobe AIR 50.2.4.1

Building Powerful Desktop and Mobile Apps

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Adobe AIR – Building Powerful Desktop and Mobile Apps ➤ Download Now

Adobe AIR is a cross-operating system runtime that enables developers to package the same code into native apps for iPhone, iPad, Kindle Fire, Nook Tablet, and other Android devices, reaching the mobile app stores for over 500 million devices.

It allows developers to use their existing web development skills in HTML, AJAX, Flash, and Flex to build and deploy rich Internet apps to the desktop.

Once installed Adobe AIR Applications complement browser-based web applications by providing additional reach and capabilities.

The app offers an exciting new way to engage customers with innovative, branded desktop applications, without requiring changes to existing technology, people, or processes.

With the Adobe AIR runtime, you can deliver branded rich Internet applications (RIAs) on the desktop, giving you a closer connection to your customer. Adobe AIR enables businesses to efficiently deliver rich customer experiences across multiple digital touch points. The content can easily and consistently move between the browser, standalone applications, and native operating systems to reach users on the devices of their choice.

Since the Adobe runtimes share a common codebase, developers can reuse code to deploy game console quality 2D and 3D games, rich media applications with premium high-definition video, and scalable date-driven applications through Adobe AIR.

Adobe AIR Features:

Deliver console-quality games:

  • Stage 3D. Build stunning, blazing-fast cinematic 2D and 3D games for the browser, iOS, and Android. Use fully accelerated GPU rendering, which leverages the power of OpenGL and DirectX graphics.
  • Concurrency. Create high-performance, more responsive games and content using ActionScript workers and shared ByteArray support. Share memory and leverage machine resources by offloading tasks to background workers that run concurrently (AIR desktop apps only).
  • Extensibility. Give developers the ability to call into their native, platform-specific code using AIR native extensions. Free sets of native libraries are available through the Adobe Game Developer Tools to further empower developers.

Produce stunning media:

  • HD-quality video. Play high-quality HD video with industry-standard codecs such as H.264, AAC, and MP3. Use GPU hardware optimization and chipsets that scale across all platforms to provide best-in-class video performance.
  • High quality of service. Engage viewers with optimized and adaptive bitrate video streaming as well as an extensive feature set—support for streaming standards such as HDS, and RTMP. Progressive video allows video content to be delivered efficiently and flexibly across various network and CDN configurations.
  • Content protection. Deliver protected premium video content using Adobe Access. That supports a wide range of business models, including video on demand, live broadcast, HD rental, subscription, and electronic sell-through.

Develop high-performance apps:

  • Optimized content. Deliver high-performance apps using LZMA compression APIs, a garbage collection API, texture compression support for Stage 3D, and more.
  • Enhanced rendering. Provides low-level Stage3D APIs for advanced rendering in apps. Explore a new architecture for high-performance 2D/3D GPU hardware accelerated graphics rendering by Adobe.
  • Advanced bitmap control. Deliver smoother animations and interactivity using enhanced high-resolution bitmap support, bitmap caching, and asynchronous bitmap decoding.

What’s New in Adobe AIR 51.0.1.1 :

  • Implementation of digests and encryption using CommonCrypto for Mac/iosColour profile conversion for macOS displays
  • Adding support for fileType icon size 256×256
  • Provide a mechanism for remote linking an IPA’s executables on a macOS machine
  • Updating AIR XML signatures to use SHA-256 for signed info
  • Adding support for PrivacyAdditions tag
  • Allow Android manifestAdditions to override the activity’s screenOrientation attribute
  • Mac bundle creation to generate CFBundleDisplayName tag
  • Mac bundle creation to generate CFBundleSupportedPlatforms tag
  • Ensuring zip extraction creates subfolders where needed
  • Including new AS3 implementations into the tvOS runtime
  • Fixing instability when breaking into a debugger on an uncaught error
  • Adding ‘property’ as a supported Android Manifest tag
  • Ensuring we avoid the hang on debugger on iOS with Nagle check
  • Eliminating instability in GC following socket thread querying the app descriptor
  • Ensuring a/v from NetStream.appendBytes() works with SoundMixer.computeSpectrum()
  • Fixing issue with Loader.loadBytes() throwing errors in Workers
  • Preventing iOS worker crashes caused by background alert
  • Ensuring Linux bundles can be created even if the rpm/deb identification checks fail
  • Fixing crash in Worker start-up caused by lack of Stage

What’s New in Adobe AIR 50.2.4.1 :

  • The earlier update to switch to a ‘broadcast’ mechanism for any address ending in .255 is now rolled out across all platform binaries.
  • Building on Sonoma/Xcode 15 for iPhoneOS/tvOS/macOS
  • Adjusting Android lifecycle handlers to avoid a black screen in the Home/Launcher scenario
  • Ensuring AIR copes with UIBackgroundModes being a string as well as an array
  • Allowing Stage3D contexts to be created in Android GPU rendering mode
  • Picking up iOS/tvOS platform SDK version from platformsdk path
  • Moving Android planeKickCascade function into UI thread to avoid exception
  • Ensuring BitmapData.decode() works for transparency in PNGs
  • Switching IPA linker on macOS to use ld-classic
  • Updating LLVM LD64.exe to remove MSVC runtime dependencies

System requirements:

Windows

  • Microsoft Windows Server 2008, Windows 7, 8, 8.1, 10, 11
  • AIR SDK Development supports Microsoft Windows 7 and above, 64-bit only

Mac OS

  • Mac OS X 10.10 and above
  • AIR SDK Development supports Mac OS 10.12 and above

Android

  • ARMv7/x86 processor with vector FPU, minimum 550 MHz, OpenGL ES 2.0, H.264, and AAC HW decoders
  • Android 4.0 and above

iOS

  • iOS 9 and above

Size: 5.85 MB

DOWNLOAD Adobe AIR 50.2.4.1 for Windows

DOWNLOAD Adobe AIR 50.2.4.1 for macOS

DOWNLOAD Adobe AIR SDK 51.0.1.1 for Windows

DOWNLOAD Adobe AIR SDK 51.0.1.1 for macOS

DOWNLOAD Adobe AIR SDK 51.0.1.1 for Linux

DOWNLOAD Adobe AIR SDK 51.0.1.1 for Flex Developers for Windows

DOWNLOAD Adobe AIR SDK 51.0.1.1 for Flex Developers for macOS

DOWNLOAD Adobe AIR SDK 51.0.1.1 for Flex Developers for Linux

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